02 — INTERACTIVE GAME DESIGN· 2026
DREAM ME
A journey through manufactured dreams, fragmented identities, and the cost of becoming someone else.
You dreamed of me until I was no longer myself
You dreamed of me until I was no longer myself
Enter a world where dreams are manufactured, identities are fragmented, and every choice brings you closer to becoming someone else.
Worlds Within a Dream.
Five interconnected environments trace the transformation of an aspiring idol, from the illusion of freedom to the pressures of manufactured perfection. Each space reveals a different stage of identity, control, and self-discovery.
As players navigate these environments, they make choices that allow them to collect emotional fragments. Each fragment represents a genuine human emotion, revealing pieces of an authentic self beneath a manufactured identity.
Fragments of the Self
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Anger
— resistance
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Fear
— facing the real self
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Joy
— genuine feeling
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Shame
— internalized gaze
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Boundary
— selfhood vs. fantasy
What Remains of Me?
4–5 FRAGMENTS
03 — The Beating Heart
Imperfect, Yet Alive. A living heart that embraces vulnerability and emotion, reclaiming the authentic self.
2–3 FRAGMENTS
02 — The Iron Heart
0–1 FRAGMENTS
01 — The Diamond Heart
Perfect, Yet Hollow.
A flawless exterior shaped by others' expectations, where the authentic self has been lost.
Protected, Yet Confined. A hardened heart that preserves traces of identity but remains trapped within a manufactured self.
Behind the Experience.
Where imagination becomes interaction.
01 — Building the Experience
CHARACTER CONTROL · UI INTERACTION · FRAGMENT COLLECTION
Developed in Unity using C#, the game integrates first-person movement, interactive objects, and choice-based storytelling. As players navigate each environment, their decisions unlock emotional fragments that shape the narrative and determine the final outcome.
02 — Shaping the Virtual World
CUSTOM SHADERS · MATERIAL DESIGN · INTERACTION LOGIC
Custom glass shaders combine refraction, distortion, and reflective lighting to create dreamlike environments. Alongside scripted interaction systems, these visual effects blur the boundary between illusion and reality, reinforcing the game's exploration of manufactured perfection.
03 — Fragments of Identity
FLOATING FRAGMENT SYSTEM · VISUAL ANIMATION
Emotional fragments take shape as floating visual elements, each representing a piece of the idol's authentic self. Through animation and digital imagery, invisible emotions become tangible objects, transforming personal identity into something players can discover and collect.